Posts Tagged ‘Connor’

Jesus, that was a mouthful. Anyway, the newest DLC for Assassin’s Creed 3 dropped yesterday. It is part one in a three part “What If” story line,¬† wherein Washington never gives up his power, and becomes the new King of America. It is named Infamy, and the launch trailer makes it look pretty damn interesting.

But are a non-canon story and an intriguing trailer enough to draw your attention throughout all of the to be released packs?

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Throughout the Assassin’s Creed series we’ve traveled through different periods in time following the stories of Altair, Ezio, and Desmond as they fight the nefarious Templar order. In the final installment of Desmond’s story,¬†Assassin’s Creed 3,¬† we become Connor, the Native American freedom fighter from the Revolutionary War era. We, the fans, were expecting an epic conclusion to the roller coaster story that we rode throughout the series, waiting for the inevitable bang at the end where we would most likely be left wanting more, but knowing the story of Desmond had reached its end. What we got ¬†with Assassin’s Creed 3 instead was a¬†plot line¬†full of twists that went nowhere,¬†unlikable¬†characters, and one of the sorriest excuses for the end of a franchise that I’ve ever seen in gaming.

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Assassin’s Creed 3 has been out for over a week, and is about to get completely eclipsed by Halo 4, and then Black Ops 2. Sadly I’ve only had a few days to play it. Oh the life of a collage student is truly a tough one when a man can’t spare more than a few days to play video games. I’m sure you’ll weep for me. Anyway, I’m nowhere near far enough through the game to give anything close to a review, but I can go over some of the major changes I’ve noticed thus far, and discuss what makes AC3 different, if only slightly, from its predecessors.

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