Posts Tagged ‘Indie’

I have a confession: I have played a lot of The Behemoth‘s new game, Pit People. We had the pleasure of sitting down with the development team and trying Pit People at PAX East 2017, which was one of the first major unveilings for the game since release. After playing it for several weeks, I am in love:

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For those that attended PAX East 2017, Shu may have been one of the many games that caught your eye. This crisp, delightful platformer blends side-scrolling strategy with a vibrant world that is a joy to play:

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Word broke last week that SuperGiant has a new game up their sleeve, Pyre, and that the game would be a playable demo at PAX East 2016:

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At PAX East, G&C had the opportunity to sit down with the team behind RIVE, a fast-action, quick thinking, robot shooter:

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Combining the lore of an ancient civilization with turn-based robotic face-offs comes Mayan Death Robots:

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If you want to purchase a new indie game, it’s pretty easy. You go to Steam or another digital downloading service, buy your game, install, and let the fun begin. However, who made the game? How long did it take? What inspired the developers to create it? GameLoading: Rise of the Indies will be demystifying all of the different variables associated with making an independent game: following different studios and individuals, showcasing the games at industry events such as PAX and GDC, exploring the art style used, and much more:

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This year’s Boston Festival of Indie Games featured a stellar lineup of developers showcasing their hard work and dedication to making a game they can call their own. We got to sit down with Team Future, the group behind the very intriguing Black Hat Oculus, which is taking two-player cooperative gaming to a new level:

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