Archive for the ‘Gamenomics – Video Games’ Category

 

2016 brought a lot…pain…but it also delivered many memorable games. In this post, we acknowledge our game of the year, Overwatch.

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You may be familiar with the SteamWorld series from 2013’s popular Steamworld Dig. At PAX East 2016, the newest installment to the series, SteamWorld Heist, was unveiled in full force:

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Word broke last week that SuperGiant has a new game up their sleeve, Pyre, and that the game would be a playable demo at PAX East 2016:

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Pokemon Event: Mew!

Posted: February 4, 2016 by Ian Gaudreau in Gamenomics - Video Games, General, Nintendo
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If you are like me, you have likely been dying to get your hands on a new Mew. Fortunately, as part of the 20 Years of Pokémon Celebration, February is dedicated to a truly fan favorite, Mew.

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The Teenage Mutant Ninja Turtles are no strangers to the video game world, with a number of video game installments spanning many consoles and mobile devices. After a series a leaks and high speculation, this week brought the official big announcement of the next game for the franchise, Teenage Mutant Ninja Turtles: Mutants in Manhattan.   (more…)

Last week, a special Pokémon announcement has left fans in cheers, all supporting the #Pokemon20 anniversary:

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If you are a Destiny junkie, you likely spend your weekends with friends trying to get to the illustrious Lighthouse. You have probably tried cycling through many friends, weapon layouts, looking for group (LFG) websites…but why not try Zoidberg?

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Rayquaza

Seemingly out of the blue and followed by an official announcement from Pokémon.com, players in North America can download a Shiny Rayquaza to their Pokemon Omega Ruby and Alpha Sapphire:

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Photo Credit: Valve

Microtransaction is defined as a business model where users can purchase virtual goods via micropayments. This idea has become quite the buzzword in gaming, but what does it mean for the state of gaming?

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It was no secret that there was an apparent absence of many large triple-A titles at PAX East 2015. However, this shifted the spotlight on the medium and smaller sized games, allowing them to flourish. On the showroom floor, very quickly the crowd became overrun by bright blue shirts, baring the name “Gigantic”. We talked to dozens of people on the floor, all of which giving this game their ‘favorite game at PAX’ title. Here’s why:

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